Luís Picareli
Software Developer, C# & .Net, Unity Engine
Lisbon (GMT +0)
~/Past-Projects
~/Past-Projects/Zealot
An action-adventure, souls-like, dark fantasy game, inspired by slavic mythology.
Developed while part of the team at the PrimeCut game studio.
Among my responsibilities were many core systems of the game, particularly those related to
gameplay.
More information on the game's
Steam Page.
~/Past-Projects/Systemic-Lisbon-Battery
A platform for cognitive assessment that consists in a series of tasks in the form of
Serious Games.
Newer tasks were fully developed by me, aswell as updating and porting older ones.
The SLB was validated through various papers that can be checked
on my Google
Scholar profile.
~/Work-in-Progress
~/Work-in-Progress/ProjectFS
A gamefied experience for flight simulators, where users can record their progress, start their own companies and fly passengers and cargo, in thousands of airports across the world.
~/Work-in-Progress/Password-Manager
A simple personal application for storing and managing passwords and other sensitive
data securely offline.
Achieving this with the Argon and AES algorithms.
~/Skills
~/About
With a decade of experience in software development, I'm familiar with most mainstream
technologies -
Unity egine being my main tool of the trade.
I'm a natural problem solver and can adapt to learn any tool necessary to get the job done.
In the past year, I have been getting familiar with threading and other advanced C# concepts.
And currently polishing my Python skills through my personal projects.
While I do like to spend time away from computers by riding my motorcycle and going swimming,
most of my free time is spent on more time-demanding hobbies, such as flight simulation.